Learning in Games and Feedback Control
Jeff Shamma, Georgia Institute of Technology
Friday, May 9, 2008
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This seminar is part of the Jones Seminars on Science, Technology, and Society series
A networked control system involves an interconnections of decision making components with limited processing capabilities, locally sensed information, and limited inter-component communications, together seeking to achieve a collective objective. Examples include mobile sensor networks, data network routing, transportation systems, and autonomous vehicles. Any setting that involves multiple decision making components is naturally amenable to a game theoretic perspective. Accordingly, we will discuss the potential role of game theory, specifically the framework of learning in games, to address problems in networked control. Conversely, interconnected components in themselves form a feedback system. Motivated by this recognition, we further discuss the potential role of feedback control to address issues within learning in games.
About the Speaker
Jeff S. Shamma was born in New York City and raised in Pensacola, Fla. He received a B.S. in mechanical engineering from Georgia Tech in 1983 and a Ph.D. in systems science and engineering from the Massachusetts Institute of Technology, Department of Mechanical Engineering, in 1988. He has held faculty positions at the University of Minnesota, Minneapolis; University of Texas, Austin; and University of California, Los Angeles; and visiting positions at Caltech and MIT. Jeff returned to Georgia Tech to join the ECE department in 2007. His research area of interest is feedback control and systems theory.